Garth-Art

I did a little more “production” work today, including tidying up the source files for my two work-in-progress projects.

I also spent a probably-embarrassing amount of time playing around in my map editor in order to make the background a logo for the web site. Since I’m the only one at my “studio,” I have to play the roles of Art Director and Lead Artist. This is particularly difficult because I’m a programmer at heart, and art is not my strong suit.

As Art director, I’ve evaluated the style, capabilities, skills, and natural talent of my art team. After much discussion, we’ve decided to take the art for the site and at least one of the projects (codename: “Donkey”) in a very particular direction. We’ve been going in this direction for a while, but now we’ve finally decided to give it a name:

Crappy.

These were the other names we considered:

Shitty
Bad Art
Garth-Art
iBleed*
Art Garthfunkel
F-Art (where the F stands for “fucking terrible”)

* Perican’s legal team (me again; I’m the legal team) was worried about how Apple might react to that. If you ask me, they’re a bunch of scaredy-cats. It’s a moot point anyway since it’s not going to be trademarked or anything. It’s just a label we use internally, like “Project Donkey.”

Anyway, enjoy the new Crappy logo.

 

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IT BEGINS

I just finished setting up this blog. It’s amazing how much cool stuff you can get for free. Amazon Web Services and Microsoft IIS is totally awesome.

I remember when I was a young whipper-snapper, just learning how to use the “new-fangled inter-net,” I was really proud of making a simple blog-ish site (before they were called blogs) on good ol’ Geocities. I hand-wrote the HTML. Thank GOD (and wordpress, and Amazon, and Microsoft; probably hundreds of mortals) that I don’t have to do that anymore.

Anyway, I suppose I should introduce myself:

I’m Garth, and I’m a professional game developer. For the purposes of this site, I’m an independent game developer. I have a couple independent side projects going on, which move very slowly because I have a day job, friends, family, a life, and a large backlog of video games to play.

I’ll toss up some short descriptions of my open projects, and maybe some screenshots.

I’ll likely be posting infrequently about the trials and tribulations of trying to make a game with only one person to do the code and content.*

I’ll also likely be posting pictures of my cats.(*2)

Thanks for visiting!

-Garth

(*- For the record, I have been trying to recruit some friends to join in my endeavors, but they’re waiting until the projects are farther along.)

(*2- There will also be pictures of ferrets.)

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